Game designer
Hideo Kojima
Stealth, cinema and the strangest ideas in games, from Metal Gear to Death Stranding 2.
Hideo Kojima made the first stealth game on an MSX in 1987 and has spent every year since proving a game can be a film, a lecture and a joke at the same time. Every game he directed that this site reviews is graded here, with the boss fights and moments that made his name.
The boss fights
Kojima's bosses are ideas as much as enemies. These are the best of them.
- The EndMetal Gear Solid 3, 2004
- Psycho MantisMetal Gear Solid, 1998
- The BossMetal Gear Solid 3, 2004
- Liquid OcelotMetal Gear Solid 4, 2008
- Sniper WolfMetal Gear Solid, 1998
- The SorrowMetal Gear Solid 3, 2004
- Solidus SnakeMetal Gear Solid 2, 2001
- Metal Gear REXMetal Gear Solid, 1998
- Cliff UngerDeath Stranding, 2019
The moments
Scenes that could only have come from him.
- Metal Gear Solid 3, 2004The Snake Eater openingA Bond title sequence, sung, for a video game.
- Metal Gear Solid 2, 2001The Colonel breaks downRadio calls that turn into a lecture on information, years early.
- Metal Gear Solid 4, 2008The microwave corridorPressing one button as hard as you can, as grief.
- Death Stranding, 2019The first long deliveryA walking game that makes a hillside feel like a boss.
- Playable teaser, 2014P.T.One hallway that became a legend in a weekend.