Death Stranding 2: On the Beach Review
2025Kojima ProductionsGame
The sequel keeps every strange idea and finally builds a game generous enough to hold them.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Exceptional | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Exceptional |
The first game asked you to accept a great deal on faith. The sequel repays it. The core loop is unchanged, planning a route across hostile terrain with a load you have to balance in three dimensions, but almost everything around it is more generous: better traversal tools arrive earlier, vehicles that actually handle, a monorail network you build alongside other players, and combat that is now a real option rather than an admission of failure. Australia gives the terrain more variety than Iceland ever managed, with sand, flood and quake events that rewrite a route you had already solved.
The technical work is extraordinary, with facial capture that carries long silent scenes and lighting that turns an empty landscape into a character. The cast is larger and stranger, and the film references still land where they should. Where it slips is length and restraint, because the final stretch keeps explaining things that were more powerful implied, and one character is asked to carry more revelation than any script could hold. A sequel that trusts its audience and its own weirdness completely.
Death Stranding 2: On the Beach at a glance
Official site- Platforms
- PS5, PC
- Developer
- Kojima Productions
- Hours played
- 60
- Year
- 2025
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