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Red Dead Redemption 2The most detailed world ever built for a game, in service of the medium's best character study.
Sekiro: Shadows Die TwiceFromSoftware deletes the build screen and asks one question: can you learn the rhythm?
Elden RingThe open-world formula rebuilt around curiosity instead of checklists, at a scale no one else has matched.
Cyberpunk 2077The disaster that finished becoming a masterpiece: Night City is the densest place ever rendered.
The Witcher 3: Wild HuntThe open-world RPG every open-world RPG since has been measured against, and most of them lose.
The Legend of Zelda: Tears of the KingdomUltrahand turns a physics engine into a design language, and Hyrule bends to whatever nonsense you build.
The Last of UsNaughty Dog's cruelest and most controlled game, where every scrap of ammo you fail to find is part of the argument.
Red Dead RedemptionThe western the genre had been waiting a century for, with an ending games still chase.
Metal Gear Solid 4: Guns of the PatriotsA maximalist send-off that spends the PS3's entire budget closing every loop Solid Snake ever opened.
Grand Theft Auto VThree protagonists, one satirical state, and a heist structure so good it carried three console generations.
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In the Showcase
All collections- Game studioFromSoftwareThe studio that turned difficulty into a design language, graded from King's Field to Nightreign.23 games gradedOpen
- Game studioRockstar GamesOpen worlds with a point of view, from top-down Grand Theft Auto to Red Dead Redemption 2.14 games gradedOpen
- Game designerHideo KojimaStealth, cinema and the strangest ideas in games, from Metal Gear to Death Stranding 2.13 games gradedOpen