Metal Gear Solid 4: Guns of the Patriots artwork

Metal Gear Solid 4: Guns of the Patriots Review

2008Kojima ProductionsGame

A maximalist send-off that spends the PS3's entire budget closing every loop Solid Snake ever opened.

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Kojima Productions closed the Solid Snake saga by throwing everything the PS3 could render at the screen, and most of it lands. Octocamo turns stealth into a fluid, improvisational system, the Drebin economy makes open gunfights a viable alternative rather than a failure state, and the five-act structure keeps reinventing the game: a Middle Eastern proxy war, a tailing mission through Eastern Europe, a snowbound fan-service return to Shadow Moses.

The cutscenes run famously long, and the plot spends real effort untangling every dangling thread from three prior games, which reads as indulgent or generous depending on your patience, and it is why story sits a step below the rest. What is not in dispute is the craft: the microwave corridor remains one of the medium's great button-mashing gut punches, and the sheer production density here was matched by almost nothing in 2008. An era-defining exclusive that could only have shipped exactly once.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Metal Gear Solid 4: Guns of the Patriots at a glance

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Platforms
PS3
Developer
Kojima Productions
Year
2008

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