Metal Gear Solid 4: Guns of the Patriots Review
2008Kojima ProductionsGame
A maximalist send-off that spends the PS3's entire budget closing every loop Solid Snake ever opened.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Exceptional | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Exceptional |
Kojima Productions closed the Solid Snake saga by throwing everything the PS3 could render at the screen, and most of it lands. Octocamo turns stealth into a fluid, improvisational system, the Drebin economy makes open gunfights a viable alternative rather than a failure state, and the five-act structure keeps reinventing the game: a Middle Eastern proxy war, a tailing mission through Eastern Europe, a snowbound fan-service return to Shadow Moses.
The cutscenes run famously long, and the plot spends real effort untangling every dangling thread from three prior games, which reads as indulgent or generous depending on your patience, and it is why story sits a step below the rest. What is not in dispute is the craft: the microwave corridor remains one of the medium's great button-mashing gut punches, and the sheer production density here was matched by almost nothing in 2008. An era-defining exclusive that could only have shipped exactly once.
Metal Gear Solid 4: Guns of the Patriots at a glance
Official site- Platforms
- PS3
- Developer
- Kojima Productions
- Year
- 2008
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.