Red Dead Redemption Review
2010Rockstar San DiegoGame
The western the genre had been waiting a century for, with an ending games still chase.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Great | |
| Story | Exceptional | |
| Gameplay | Great | |
| Overall | Exceptional |
Red Dead Redemption took the GTA chassis and gave it a soul. John Marston, an outlaw blackmailed by federal agents into hunting his former brothers, is the series' first protagonist whose reluctance is the whole engine of the story, and the final hours, from the ride home through the last stand and the epilogue's quiet revenge, remain a structural masterstroke almost nothing has matched. The frontier itself carries mood the cities of GTA never could: a thunderstorm on the plains with José González kicking in as you cross into Mexico is an all-time sequence built from almost nothing.
Dead Eye made gunfights feel authored without taking the controller away, and poker, bounties, and horse-breaking filled the space between missions with texture instead of icons. Its development was famously brutal and nearly sank the studio, which the S for difficulty acknowledges. Some mission repetition and era-typical stiffness hold gameplay at A. The whole is untouchable.
Red Dead Redemption at a glance
Official site- Platforms
- PS3, Xbox 360, Switch, PS4, PC
- Developer
- Rockstar San Diego
- Year
- 2010
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