The Legend of Zelda: Tears of the Kingdom artwork

The Legend of Zelda: Tears of the Kingdom Review

2023Nintendo EPDGame

Ultrahand turns a physics engine into a design language, and Hyrule bends to whatever nonsense you build.

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Handing players a universal construction tool inside an open world should collapse into jank within an hour. Instead Ultrahand snaps parts together with a tolerance so forgiving that a flying machine cobbled from a fan, a steering stick and two planks behaves exactly as physics promises. Fuse does the same for combat, letting a rock on a stick outperform a legendary blade and quietly solving the durability complaint by making breakage a resupply loop.

Recall and Ascend round out a verb set where each ability opens shortcuts the designers cannot fully anticipate, which is why so many shrines have four solutions and none of them feel wrong. The sky islands are thinner than advertised, and the Depths trade discovery for a long dark grind, but the surface has been genuinely rebuilt rather than reskinned. The story leans on a fragmented memory structure that spoils its own twist. Running all of this on 2017 tablet hardware remains the most impressive engineering trick of the generation.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

The Legend of Zelda: Tears of the Kingdom at a glance

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Platforms
Nintendo Switch
Developer
Nintendo EPD
Year
2023

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