Sekiro: Shadows Die Twice Review
2019FromSoftwareGame
FromSoftware deletes the build screen and asks one question: can you learn the rhythm?
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Exceptional | |
| Overall | Exceptional |
Sekiro throws out builds, stats, and co-op crutches and bets everything on one verb: deflect. The posture system reframes every duel as a rhythm exchange where aggression, not caution, is the winning posture, and the moment the Genichiro fight finally clicks is one of gaming's great skill-gate epiphanies. Prosthetic tools, the grappling hook, and genuine verticality make Ashina the most traversable world FromSoftware has built, and its autumn leaves, burning estates, and divine realm palette work carry the art direction a long way past the engine's raw tech.
The story is deliberately smaller than the Souls cosmologies, a tight tale of loyalty and immortality's cost that lands but does not linger, which is why it sits below the rest. As a combat system, though, this is the studio's cleanest single design, and Sword Saint Isshin remains the best final exam ever attached to an action game.
Sekiro: Shadows Die Twice at a glance
Official site- Platforms
- PC, PS4, Xbox One
- Developer
- FromSoftware
- Year
- 2019
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