The Last of Us artwork

The Last of Us Review

2013Naughty DogGame

Naughty Dog's cruelest and most controlled game, where every scrap of ammo you fail to find is part of the argument.

CriticExceptional
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Difficulty to makeExceptional
VisualsExceptional
StoryExceptional
GameplayGreat
OverallExceptional

Naughty Dog spent the PS3's last stretch proving a blockbuster could be genuinely unpleasant on purpose. The Last of Us is a scarcity game first: two shotgun shells, a brick, a shiv with three uses left, and encounter design that keeps rewriting itself because the Infected hear what the humans see. That friction is doing narrative work, since a Joel who kills efficiently and a Joel who kills desperately are different men, and the combat quietly lets you find out which one you are.

Troy Baker and Ashley Johnson carry a script that trusts silence, and the giraffe sequence earns its calm by making you wait an entire game for it. Technically it is a marvel, wringing lighting and facial animation out of hardware that had nothing left to give. Gameplay sits a step below the rest because the stealth AI can be gamed and the ladder-and-plank puzzles are filler between the good parts. The ending remains the boldest choice anyone made in a game this expensive, and it still refuses to apologize for itself.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

The Last of Us at a glance

Official site
Platforms
PS3, PS4, PC
Developer
Naughty Dog
Hours played
22
Year
2013

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