Metal Gear Solid 2: Sons of Liberty Review
2001Konami Computer Entertainment JapanGame
The boldest bait-and-switch in blockbuster games, decades ahead of its time and slightly behind on level design.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Exceptional | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Exceptional |
Sons of Liberty pulled the boldest bait-and-switch in blockbuster games: sell the sequel on Solid Snake, then hand the controller to Raiden for a plant crawl that slowly turns into a lecture about information control, manufactured context, and who gets to edit reality. In 2001 that read as self-indulgence; two decades of algorithmic feeds later it reads as prophecy. The tanker prologue is still a stunning tech demo of rain-slick detail, and first-person aiming plus tranquilizer holdups genuinely deepened the stealth toolkit.
What holds it to A is the Big Shell itself, a hexagonal office park of repeated struts and backtracking fetch objectives that cannot match the tanker's density, plus a final act that buries its best ideas under sword-fight camp. The ambition, the engine work, and the sheer nerve of the ending conversation keep it essential; the middle hours keep it from the top tier.
Metal Gear Solid 2: Sons of Liberty at a glance
Official site- Platforms
- PS2
- Developer
- Konami Computer Entertainment Japan
- Year
- 2001
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