Metal Gear Solid 2: Sons of Liberty artwork

Metal Gear Solid 2: Sons of Liberty Review

2001Konami Computer Entertainment JapanGame

The boldest bait-and-switch in blockbuster games, decades ahead of its time and slightly behind on level design.

CriticExceptional
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CategoryCriticUsers
Difficulty to makeExceptional
VisualsExceptional
StoryGreat
GameplayGreat
OverallExceptional

Sons of Liberty pulled the boldest bait-and-switch in blockbuster games: sell the sequel on Solid Snake, then hand the controller to Raiden for a plant crawl that slowly turns into a lecture about information control, manufactured context, and who gets to edit reality. In 2001 that read as self-indulgence; two decades of algorithmic feeds later it reads as prophecy. The tanker prologue is still a stunning tech demo of rain-slick detail, and first-person aiming plus tranquilizer holdups genuinely deepened the stealth toolkit.

What holds it to A is the Big Shell itself, a hexagonal office park of repeated struts and backtracking fetch objectives that cannot match the tanker's density, plus a final act that buries its best ideas under sword-fight camp. The ambition, the engine work, and the sheer nerve of the ending conversation keep it essential; the middle hours keep it from the top tier.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Metal Gear Solid 2: Sons of Liberty at a glance

Official site
Platforms
PS2
Developer
Konami Computer Entertainment Japan
Year
2001

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