Metal Gear Solid V: Ground Zeroes Review
2014Kojima ProductionsGame
One base, one hour of story, and the best stealth sandbox anyone had built, sold at a price people argued about for years.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Great | |
| Overall | Good |
It is one base, at night, in the rain, and it was worth the argument. Camp Omega is a small open space built to be entered from any direction, and Ground Zeroes exists to prove the studio had solved systems stealth: guard patrols that react to what they can actually see and hear, a reflex slow-motion window that rescues a botched approach without dissolving the tension, tagging that turns reconnaissance into a real activity, and controls that finally feel modern.
The main mission takes under an hour once you know what you are doing, and the side missions replay the same ground under different conditions, which sounds thin and is actually the point, since the space rewards a fifth visit far more than a first. The story content is a brief and genuinely nasty prologue whose final revelation is delivered on an audio tape many players never found. Whether that constitutes a full product at the price it launched at is a fair fight. Whether it plays better than almost anything else released that year is not.
Metal Gear Solid V: Ground Zeroes at a glance
Official site- Platforms
- PS4, Xbox One, PC, PS3, Xbox 360
- Developer
- Kojima Productions
- Hours played
- 5
- Year
- 2014
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