Metal Gear 2: Solid Snake Review
1990KonamiGame
A 1990 sequel with sound-sensitive guards and a real three-act script, made obscure by a computer almost nobody outside Japan owned.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Good | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Great |
The leap from the first game is enormous and almost nobody in the West saw it, because it shipped on a Japanese home computer in 1990 and stayed there for fifteen years. Guards now have directional vision cones, they hear your footsteps differently depending on the surface, they investigate noise and call for backup, and crawling under a truck or pressing against a wall are meaningful options rather than accidents. The base design nests and loops instead of stacking floors.
What is genuinely startling is the writing. There is a full supporting cast with motives, a mentor turned enemy whose final confrontation happens on a minefield with no weapons at all, and a resolution about soldiers who cannot exist outside a war. Those ideas are the backbone of everything the series did afterward, delivered here in radio text on hardware with a handful of colors. The friction is real, since some puzzles assume you will make maps on paper and one late sequence is close to unsolvable without help. As design from 1990 it is decades ahead of its neighbors.
Metal Gear 2: Solid Snake at a glance
Official site- Platforms
- MSX2, PS2, PS3, Xbox 360
- Developer
- Konami
- Hours played
- 9
- Year
- 1990
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