Xbox 360 artwork

Xbox 360 Review

2005MicrosoftConsole

The generation's best-designed platform and its most fragile machine: a landmark online service that kept setting itself on fire.

CriticGreat
Users9.2 out of 10

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Category grades
CategoryCriticUsers
PerformanceGreat
Game libraryExceptional
DesignAverage
Price per valueGreat
OverallGreat

Launching a year ahead of Sony bought Microsoft the entire generation. The 360 arrived with a unified online identity, a friends list that worked across every game, and Achievements, which quietly rewired how the whole industry thinks about progression. Xbox Live Arcade made downloadable games a real business and dragged Braid, Geometry Wars and Castle Crashers into the mainstream. Multiplatform releases ran better here for years because the triple-core Xenon and 512 MB of unified GDDR3 were far easier to target than Cell, so the practical library outclassed the spec sheet.

Gears of War, Halo 3, Mass Effect and Forza gave it a real first-party spine. Then there is the red ring. Solder joints under the GPU cracked with thermal cycling, failure rates ran into the double digits, and Microsoft took a $1.15 billion charge to extend warranties on a fault that was not properly fixed until the Valhalla revision in 2010. No console this good has ever been this unreliable. The A is for what it built; the design grade is for what it cost owners in return shipping boxes.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Xbox 360 at a glance

Official site
Brand
Microsoft
Model
Xbox 360
Launch year
2005
Launch price
299

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