Super Nintendo Entertainment System Review
1991NintendoConsole
The best library of its generation on a machine designed around sprites, sound and nothing wasted.
| Category | Critic | Users |
|---|---|---|
| Performance | Great | |
| Game library | Exceptional | |
| Design | Great | |
| Price per value | Great | |
| Overall | Exceptional |
The SNES won its generation on software, and the software still plays. Super Mario World, A Link to the Past, Super Metroid, Chrono Trigger and Final Fantasy VI arrived on one console over five years, each of them a genre's best work for a decade afterwards, and they sit alongside Donkey Kong Country, Yoshi's Island and a Street Fighter II port that made the machine a fixture in every apartment.
The hardware itself was modest on raw speed and made up for it with a graphics chip that could rotate and scale a background, which Mode 7 turned into F-Zero and Pilotwings, and a sound chip that let composers write actual music. The controller introduced shoulder buttons. It is slower than a Genesis, and Sega's marketing never let anyone forget it, but the games are why people still own one.
Super Nintendo Entertainment System at a glance
- Brand
- Nintendo
- Model
- Super Nintendo Entertainment System
- Launch year
- 1991
- Launch price
- 199
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