GameCube Review
2001NintendoConsole
The most focused console Nintendo ever built: no DVD, no online, just an efficient machine and a run of near-perfect games.
| Category | Critic | Users |
|---|---|---|
| Performance | Great | |
| Game library | Great | |
| Design | Great | |
| Price per value | Exceptional | |
| Overall | Great |
Nintendo built a games machine and refused every adjacent business. No DVD playback, no meaningful online, and a proprietary 1.5 GB miniDVD that capped storage and reassured publishers about piracy while ruling out anything needing a full disc. What it did have was a 485 MHz Gekko and a Flipper GPU with fast embedded 1T-SRAM, an efficient pairing that punched well above its clock speed and behaved predictably for developers.
The controller is the argument: an oversized A button ringed by satellites, analog triggers with a click at the bottom of the pull, and a grip that still feels right two decades on, which is why Melee tournaments still run on original hardware. The library is small and almost entirely excellent, with Metroid Prime, The Wind Waker, Resident Evil 4, Super Mario Sunshine, F-Zero GX and Pikmin. It launched at $199 and fell to $99, the cheapest good console of its era. It finished a distant third commercially. On the merits of the object itself, that ranking was wrong.
GameCube at a glance
Official site- Brand
- Nintendo
- Model
- GameCube
- Launch year
- 2001
- Launch price
- 199
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