Sakamoto Days Review
2020Manga
The best action drawing in current Jump, attached to a plot that keeps forgetting where it was going.
| Category | Critic | Users |
|---|---|---|
| Story | Average | |
| Art | Great | |
| Characters | Good | |
| World-building | Average | |
| Overall | Good |
The premise is a joke and the execution is not. Suzuki draws fights the way a good action director shoots them, with clear geography, a readable line of movement across the page and a gag built into the choreography itself, so a shootout inside a moving train or a brawl through an amusement park stays legible at speed. That is why the series sells and why it converted readers who normally skip Jump comedies.
Sakamoto is a strong central joke, a silent and enormous man who solves problems with grocery carts and chopsticks, and Shin and Lu give him people to bounce off without ever crowding him out. The consensus complaint is structural. The series has moved from episodic domestic comedy to a long tournament and organization plot, and the writing has not scaled with the drawing: villains show up with backstories that resolve inside two chapters, the stakes reset between arcs, and the family comedy that made the early volumes distinctive now fills the gaps between fights.
The world of assassins is thin as world building goes, more a supply of opponents than a place with rules. Read it for the art, which is genuinely at the top of the magazine, and accept that the story is a delivery system for it.
Sakamoto Days at a glance
- Author
- Yuto Suzuki
- Serialization start
- 2020
- Volumes
- 28
- Status
- Ongoing
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