Sakamoto Days artwork

Sakamoto Days Review

2020Manga

The best action drawing in current Jump, attached to a plot that keeps forgetting where it was going.

CriticGood
Users8.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
StoryAverage
ArtGreat
CharactersGood
World-buildingAverage
OverallGood

The premise is a joke and the execution is not. Suzuki draws fights the way a good action director shoots them, with clear geography, a readable line of movement across the page and a gag built into the choreography itself, so a shootout inside a moving train or a brawl through an amusement park stays legible at speed. That is why the series sells and why it converted readers who normally skip Jump comedies.

Sakamoto is a strong central joke, a silent and enormous man who solves problems with grocery carts and chopsticks, and Shin and Lu give him people to bounce off without ever crowding him out. The consensus complaint is structural. The series has moved from episodic domestic comedy to a long tournament and organization plot, and the writing has not scaled with the drawing: villains show up with backstories that resolve inside two chapters, the stakes reset between arcs, and the family comedy that made the early volumes distinctive now fills the gaps between fights.

The world of assassins is thin as world building goes, more a supply of opponents than a place with rules. Read it for the art, which is genuinely at the top of the magazine, and accept that the story is a delivery system for it.

Reviewed Sep 9, 2026 · Last verified Sep 9, 2026 · How we grade

Sakamoto Days at a glance

Author
Yuto Suzuki
Serialization start
2020
Volumes
28
Status
Ongoing

What’s your grade?

Grade by category
Story
Art
Characters
World-building

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More manga reviews