Wii Sports Review
2006Nintendo EADGame
Five minigames that put a controller in more hands than any game before or since.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Average | |
| Story | Weak | |
| Gameplay | Exceptional | |
| Overall | Exceptional |
Grading Wii Sports on a rubric almost misses the point, which is precisely why the outliers need explaining. Visuals get a C because faceless Miis in featureless gyms were a deliberate austerity, and story gets a D because there is none beyond your Mii's rising skill rating; neither mattered even slightly to what this game did. What it did was make motion input legible to every human in one swing. Bowling's release timing, tennis's swing angles, and boxing's flailing were tuned so a four-year-old and a grandmother could compete honestly with a lifelong player, and the training modes plus skill ratings gave the deceptively deep physics a progression spine.
It moved over eighty million copies, colonized cruise ships and nursing homes, and defined a console generation's identity as completely as any launch title ever has. The S overall is for reach, design economy, and the fact that its bowling remains genuinely excellent two decades later.
Wii Sports at a glance
- Platforms
- Wii
- Developer
- Nintendo EAD
- Year
- 2006
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