Wii Sports artwork

Wii Sports Review

2006Nintendo EADGame

Five minigames that put a controller in more hands than any game before or since.

CriticExceptional
Users10.0 out of 10

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Category grades
CategoryCriticUsers
Difficulty to makeGood
VisualsAverage
StoryWeak
GameplayExceptional
OverallExceptional

Grading Wii Sports on a rubric almost misses the point, which is precisely why the outliers need explaining. Visuals get a C because faceless Miis in featureless gyms were a deliberate austerity, and story gets a D because there is none beyond your Mii's rising skill rating; neither mattered even slightly to what this game did. What it did was make motion input legible to every human in one swing. Bowling's release timing, tennis's swing angles, and boxing's flailing were tuned so a four-year-old and a grandmother could compete honestly with a lifelong player, and the training modes plus skill ratings gave the deceptively deep physics a progression spine.

It moved over eighty million copies, colonized cruise ships and nursing homes, and defined a console generation's identity as completely as any launch title ever has. The S overall is for reach, design economy, and the fact that its bowling remains genuinely excellent two decades later.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Wii Sports at a glance

Platforms
Wii
Developer
Nintendo EAD
Year
2006

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