Uncharted 4: A Thief's End artwork

Uncharted 4: A Thief's End Review

2016Naughty DogGame

Naughty Dog closes its blockbuster series by finally admitting what a lifetime of treasure hunting costs.

CriticExceptional
Users10.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeExceptional
VisualsExceptional
StoryGreat
GameplayGreat
OverallExceptional

Uncharted 4 spends its enormous budget on two things: the best looking human faces anyone had put on a console, and an argument that its own hero has a problem. Nathan Drake is retired, lying to his wife about it, and visibly delighted to be lying, and the game keeps letting Elena catch him. The set pieces are still why people buy these, and the Madagascar chase, a jeep and a rope and a convoy strung across open hillside, is the best sustained action sequence the studio has ever staged.

What changed underneath is the space. Combat arenas are wider and offer real approach options, a grappling hook and a piton make verticality a choice rather than a scripted beat, and the stealth actually functions instead of politely pretending. Naughty Dog's animation work carries the script, since much of the story is told in glances during dialogue nobody is required to stand still and listen to. It remains a linear game that sometimes mistakes walking for pacing, and the puzzles are a courtesy at best. The epilogue, though, is the most graceful goodbye a series this size has managed.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Uncharted 4: A Thief's End at a glance

Official site
Platforms
PS4, PC
Developer
Naughty Dog
Hours played
16
Year
2016

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews