Tony Hawk's Pro Skater 3 artwork

Tony Hawk's Pro Skater 3 Review

2001NeversoftGame

The revert closes the loop the manual opened, and suddenly a single combo can eat an entire level without touching the ground.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGood
StoryWeak
GameplayExceptional
OverallGreat

If the manual gave the series a grammar, the revert gave it punctuation you could ignore. Landing in a bowl and spinning out of the compression into a manual means vert and street stop being separate disciplines, and the combo counter simply never has to stop. Foundry, Canada and Airport are laid out by people who understood exactly what that unlocked, with pipes that feed rails that feed gaps in a circuit you can ride until your thumbs give out.

It was also the first console game with online play on PlayStation 2, which mattered more then than the feature list suggests. The trouble is that this is an iteration rather than a reinvention. The goal structure is still collect the letters, hit the high score, find the tape, and by the third game that list reads as a checklist rather than a design. Difficulty is front loaded oddly, with early parks tougher than the ones that follow. Mechanically it is the best the series ever played. Structurally it is standing on what came before.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Tony Hawk's Pro Skater 3 at a glance

Platforms
PlayStation 2, GameCube, Xbox, PlayStation, Nintendo 64, PC
Developer
Neversoft
Hours played
45
Year
2001

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews