Tony Hawk's Pro Skater 2 artwork

Tony Hawk's Pro Skater 2 Review

2000NeversoftGame

The manual turned a list of tricks into a sentence, and every skateboarding game since has been borrowing that grammar.

CriticExceptional
Users10.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGood
StoryWeak
GameplayExceptional
OverallExceptional

Neversoft's second lap is where the series stops being a good arcade game and becomes a language. The manual is the whole invention: two flicks of the stick hold a balance between tricks, so a line that used to die at the lip of a quarter pipe now runs the length of a park and cashes out in six figures. Everything else exists to feed it. Create a skater and the money system give the two minute run a reason to repeat, the Hangar and Venice Beach are built as loops rather than playgrounds, and the licensed soundtrack does more character work than most narrative games manage.

The trick vocabulary is deep enough that expert players are still finding fresh routes a quarter century on. It shows its age in places. The camera fights you inside tight bowls, the original PlayStation build runs at a frame rate that makes precise landings a gamble, and the goal list is functionally identical in every park, so the late levels ask for the same nine tasks in a harder shape. None of that touches the core. This is the arcade sports game other arcade sports games get measured against.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Tony Hawk's Pro Skater 2 at a glance

Platforms
PlayStation, Dreamcast, Nintendo 64, PC, Game Boy Advance
Developer
Neversoft
Hours played
60
Year
2000

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews