The Witness Review
2016Thekla, Inc.Game
Six hundred line puzzles that teach an entire visual language without a word, wrapped in philosophy quotes nobody asked for.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Average | |
| Gameplay | Exceptional | |
| Overall | Average |
No tutorial, no text, no hint system, and by the fifth panel you have understood a rule the game never stated. That is the achievement here, repeated across eleven separate puzzle grammars that layer symmetry, sound, colour separation and negative space until a single panel requires holding four systems at once. The island is built so that the answer to a hard puzzle is frequently in the environment behind it, and the moment you notice the first environmental puzzle hidden in a shadow and a branch, the whole place reorganises itself in your head.
Very few games produce that specific feeling of the world becoming legible. The framing is the weak part. Audio logs of recorded quotations from scientists and mystics gesture at profundity without earning it, and the live action films tucked in the mountain test patience more than the puzzles do. Several panels depend on colour discrimination or audio in ways that lock out players who cannot use them. As pure puzzle design it is close to unmatched.
The Witness at a glance
Official site- Platforms
- PC, macOS, PlayStation 4, Xbox One, iOS, Android
- Developer
- Thekla, Inc.
- Hours played
- 40
- Year
- 2016
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