The Witcher artwork

The Witcher Review

2007CD Projekt RedGame

A clumsy debut with a rhythm-based combat system nobody liked and a moral framework nobody else was attempting.

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The combat is the thing everyone remembers and the least interesting part. You pick a stance, then click when a flaming cursor appears, which is a rhythm minigame stapled to an isometric role-playing engine and it never stops feeling like homework. Everything else is why this studio exists. The world is grubby, prejudiced and politically specific, with a nonhuman underclass and a witch hunting order that are both genuinely awful in ways the plot refuses to simplify.

Choices are the real innovation, since the game deliberately withholds consequences for entire chapters, so a decision you made about a mob outside a hospital returns much later wearing a different face. Geralt is written as a working professional rather than a hero, and the source novels give the script a density most adaptations lose. The production shows its budget everywhere, with recycled character models, a translation that is stiff in the original release and load times that were rough even then. The enhanced edition fixed a great deal. Play it for the writing and the world, and make peace with the swordplay.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

The Witcher at a glance

Official site
Platforms
PC, macOS
Developer
CD Projekt Red
Hours played
45
Year
2007

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