The Legend of Zelda: Breath of the Wild Review
2017Nintendo EPDGame
Nintendo replaced thirty years of lock-and-key design with a chemistry set and got away with it completely.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Exceptional | |
| Overall | Exceptional |
Nintendo spent thirty years teaching players that a Zelda map is a lock with a key hidden three dungeons away, then threw the whole grammar out. Breath of the Wild replaces the key with a chemistry set: fire rises, metal conducts, wood burns, wind carries, and every slope in Hyrule is climbable if your stamina holds. The result is a world that answers improvisation instead of punishing it, and the paraglider turns every hill into a decision about where to spend the next twenty minutes.
Weapon durability is the load-bearing annoyance, and it earns its place by forcing constant improvisation rather than a hoarded sword you never swing. The art direction, cel-shaded and desaturated, hides the Wii U hardware underneath and still looks composed rather than dated. Story is the weakest limb, delivered in scattered memories that never build pressure, though Ganon's decayed Hyrule carries more mood than the dialogue does. Physics systems this interlocking usually collapse into exploit soup; this one holds, which is a harder engineering problem than any of the rendering.
The Legend of Zelda: Breath of the Wild at a glance
Official site- Platforms
- Nintendo Switch, Wii U
- Developer
- Nintendo EPD
- Year
- 2017
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