The Legend of Zelda: Breath of the Wild artwork

The Legend of Zelda: Breath of the Wild Review

2017Nintendo EPDGame

Nintendo replaced thirty years of lock-and-key design with a chemistry set and got away with it completely.

CriticExceptional
Users10.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeExceptional
VisualsGreat
StoryGood
GameplayExceptional
OverallExceptional

Nintendo spent thirty years teaching players that a Zelda map is a lock with a key hidden three dungeons away, then threw the whole grammar out. Breath of the Wild replaces the key with a chemistry set: fire rises, metal conducts, wood burns, wind carries, and every slope in Hyrule is climbable if your stamina holds. The result is a world that answers improvisation instead of punishing it, and the paraglider turns every hill into a decision about where to spend the next twenty minutes.

Weapon durability is the load-bearing annoyance, and it earns its place by forcing constant improvisation rather than a hoarded sword you never swing. The art direction, cel-shaded and desaturated, hides the Wii U hardware underneath and still looks composed rather than dated. Story is the weakest limb, delivered in scattered memories that never build pressure, though Ganon's decayed Hyrule carries more mood than the dialogue does. Physics systems this interlocking usually collapse into exploit soup; this one holds, which is a harder engineering problem than any of the rendering.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

The Legend of Zelda: Breath of the Wild at a glance

Official site
Platforms
Nintendo Switch, Wii U
Developer
Nintendo EPD
Year
2017

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews