The Elder Scrolls III: Morrowind artwork

The Elder Scrolls III: Morrowind Review

2002Bethesda Game StudiosGame

An alien island hands you a map, a rumor and no marker, then trusts you to find the rest of it yourself.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryGreat
GameplayGood
OverallGreat

Morrowind is the game the series has been apologizing to ever since. Vvardenfell is not a fantasy village with a dragon problem. It is volcanic ash, giant fungus, crab shell architecture and three great houses whose feuds you have to understand before you can usefully pick a side. Directions arrive as written instructions from people who assume you can read a map, and the reward is that arriving anywhere feels like your work rather than a marker's. The main quest makes your outsider status the argument, a prophecy the Dunmer are openly skeptical about, which beats being told you are chosen.

Reviewers in 2002 split on one thing and time has not softened it: combat resolves on hidden dice, so a sword can pass through a mudcrab and register as a miss, and that reads as broken in first person. Everything else, the scale, the ash storms, the political writing and the flat refusal to hold a hand, is why people still install it three console generations later.

Reviewed Sep 8, 2026 · Last verified Sep 8, 2026 · How we grade

The Elder Scrolls III: Morrowind at a glance

Platforms
PC, Xbox
Developer
Bethesda Game Studios
Hours played
70
Year
2002

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews