Super Mario World Review
1990Nintendo EADGame
Ninety six exits, a dinosaur, and the most generous secret map anyone has drawn.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Weak | |
| Gameplay | Exceptional | |
| Overall | Exceptional |
The jump is the whole argument. Mario's acceleration, his air control, the way a spin jump differs from a running one and the moment the cape converts speed into flight: every value here was tuned until movement itself became the reward, and thirty years of imitators have mostly failed to reproduce it. The map is the second idea. Dinosaur Land branches, and dozens of stages hide a second exit that opens a different path, so the route through the game is something you assemble rather than follow, and the Star Road and Special World are hidden well enough to feel like discoveries rather than unlocks.
Yoshi is not a gimmick either, since eating an enemy, spitting a shell and sacrificing him at a gap are all real tactical options. The reservation is difficulty. It is easier than its predecessor by design, and a confident player can reach Bowser in under half an hour using the warps. The secrets are where the game actually lives. Still the best two dimensional platformer ever made.
Super Mario World at a glance
- Platforms
- SNES
- Developer
- Nintendo EAD
- Hours played
- 14
- Year
- 1990
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