Super Mario 64 Review
1996Nintendo EADGame
The game that taught an entire medium how to move through three dimensions.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Great | |
| Story | Average | |
| Gameplay | Exceptional | |
| Overall | Great |
Super Mario 64 had no template to copy. Nintendo had to invent analog 3D movement, a user-controlled camera, and open playground levels simultaneously, and the miracle is how finished the answers feel. Mario's move set is a physics toy: triple jumps, long jumps, wall kicks, and dives chain into a vocabulary so expressive that speedrunners are still finding new sentences in it thirty years later.
The painting worlds of Peach's castle turn level select into an act of wonder, and the 120-star structure lets each stage be revisited with fresh objectives rather than consumed once. The story is a single sentence about a kidnapped princess, which is why that category sags here, but nothing else does. Some camera fights and a few empty stretches keep the overall a notch below perfection, yet as a difficulty-to-make achievement, building the grammar of 3D games from nothing, it has almost no peer.
Super Mario 64 at a glance
- Platforms
- Nintendo 64
- Developer
- Nintendo EAD
- Year
- 1996
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