StarCraft: Remastered Review
2017Blizzard EntertainmentGame
A resolution pass on a perfect game, sold at a price that ignored how much of the same game had just been given away free.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Great | |
| Gameplay | Exceptional | |
| Overall | Good |
The engineering brief was narrow and it was met exactly: keep the simulation bit for bit identical so that twenty years of replays, maps and muscle memory still work, and replace only what is drawn on top. The widescreen art is handsome, the cinematics were re rendered, and the twelve unit selection cap, the pathing clumsiness and the dragoon that gets stuck on a ramp all survive because the professional community would have revolted if they had not.
For anyone who wants to see why this game held a nation's television schedule for a decade, the campaigns and Brood War are here in the shape they were played. The catch is the value proposition. Blizzard patched the original game to be free weeks before this went on sale, so what is being charged for is a texture pack and matchmaking. There is no new content, no campaign additions and no attempt to make the interface less punishing for a newcomer. Preservation done properly, priced optimistically.
StarCraft: Remastered at a glance
Official site- Platforms
- PC, macOS
- Developer
- Blizzard Entertainment
- Hours played
- 40
- Year
- 2017
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.