StarCraft II: Wings of Liberty Review
2010Blizzard EntertainmentGame
A campaign that rethinks what a strategy mission can be, bolted to the most rigorously balanced competitive game of its decade.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Exceptional | |
| Overall | Good |
The multiplayer is the reason this game has a professional history, and it earns that reputation by being brutally specific. Three races that share almost no mechanics somehow reach equilibrium, unit counters cascade several layers deep, and the skill ceiling on macro alone kept Korean broadcast leagues fed for years. What gets underrated is the campaign. Twenty nine missions and almost none of them are build a base and destroy the enemy base: one is a race against a rising tide of lava, one asks you to survive nightfall waves, one hands you a hero unit and no economy at all.
The upgrade shop between missions gives the single player its own progression identity. The writing is where it slips, with Kerrigan's arc softened into a rescue plot and Raynor turned from a wry frontier cop into a mopey barfly. Splitting one game into three boxed releases over five years was a commercial decision the story never recovered from, and dropping LAN play and public chat channels at launch alienated the exact community that built the first game's legacy.
StarCraft II: Wings of Liberty at a glance
Official site- Platforms
- PC, macOS
- Developer
- Blizzard Entertainment
- Hours played
- 150
- Year
- 2010
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.