Star Wars: The Force Unleashed artwork

Star Wars: The Force Unleashed Review

2008LucasArtsGame

Three physics engines running at once, and you feel them in about four rooms.

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Three physics middleware systems running simultaneously was the pitch: characters that stumble, flail, and grab at ledges, wood and metal that splinter along real stress lines, and conventional rigid body physics underneath both. In practice you feel all that in perhaps four rooms. Everywhere else the force powers are scripted moments walled off by invisible geometry, enemies stand on pressure plates waiting to be thrown at something specific, and the celebrated Star Destroyer sequence turns into a wrestling match with an unhelpful camera and a control scheme that fights your intent for several minutes.

Starkiller is a decent idea, a secret apprentice bridging the trilogies, and the story reaches for something genuinely tragic before dissolving into quick time prompts against Vader. Combat is a shallow lightsaber string plus a lightning button, difficulty arrives as enemies who stagger you out of every combo, and the console versions run rough. Ambition rarely reaches the controller here.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Star Wars: The Force Unleashed at a glance

Official site
Platforms
Xbox 360, PlayStation 3, Wii, PlayStation 2
Developer
LucasArts
Year
2008

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