Spyro: Year of the Dragon artwork

Spyro: Year of the Dragon Review

2000Insomniac GamesGame

The biggest and most varied of the three, held together by playable characters that mostly justify themselves.

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The third game is an expansion of the second's philosophy rather than a rethink, and it is the largest of the three by a wide margin. The new idea is the guest cast: a kangaroo who boxes, a monkey with a slingshot, a penguin in a submarine and a yeti who fights, each unlocked by paying off Moneybags and each with levels built for their verbs. It works more often than it fails, and the Sheila and Sgt Byrd sections in particular hold up, though the submarine stages are a chore.

Spyro himself plays exactly as he did in the sequel, which is fine because the sequel got it right. The soundtrack is the best of the trilogy and the sunrise spring aesthetic is the prettiest thing on the hardware. Its notoriety comes from anti piracy code that quietly degraded a cracked copy until it deleted your save, which is a better story than anything in the plot. Enormous, cheerful and slightly overlong.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Spyro: Year of the Dragon at a glance

Platforms
PlayStation
Developer
Insomniac Games
Hours played
13
Year
2000

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