Skull and Bones Review
2024Ubisoft SingaporeGame
Eleven years of development produce convincing water, decent broadsides and almost nothing to do around either.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Weak | |
| Gameplay | Average | |
| Overall | Average |
After more than a decade in development, what shipped is a ship handling game with very little around it. The sailing is the part critics agreed on: waves that shove the hull, sails that matter, and broadsides that ask you to think about wind and angle rather than a crosshair. The Indian Ocean setting is drawn with care and the storms are genuinely frightening. Everything else is thin. You never fight on foot in any meaningful way, boarding resolves as a short cutscene, and the loop is a delivery contract followed by a resource gather followed by another contract, with an endgame that repeats the same infamy grind at larger numbers.
There is no story to speak of, only quest givers with accents, and the crew who might have carried one are treated as cargo. Premium pricing turned a mediocre reception into an argument about value, which was the wrong argument. The real problem is that nobody decided what a pirate does between battles.
Skull and Bones at a glance
- Platforms
- PS5, Xbox Series X/S, PC
- Developer
- Ubisoft Singapore
- Hours played
- 31
- Year
- 2024
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