Shadow Tower artwork

Shadow Tower Review

1998FromSoftwareGame

The bleakest dungeon crawl on the PlayStation, where every weapon you own is slowly dying.

CriticAverage
Users7.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeAverage
VisualsWeak
StoryAverage
GameplayAverage
OverallAverage

This is the studio's early instinct pushed to its most hostile conclusion. The tower is dark, the enemies are pitiable rather than frightening, and the whole thing is soaked in a sense of decay that the later games would learn to make beautiful. Weapons and armour wear down as you use them and cannot be repaired in any practical way, which changes the calculation of every fight: killing a thing you did not need to kill costs you durability you cannot get back, so avoidance becomes a legitimate strategy long before that was fashionable.

Souls collected from the dead serve as currency and as the only way to sustain yourself, which is a lineage worth noting. It is also punishing without being fair. There is no map in a warren designed to disorient, the movement is glacial, the visuals are muddy even by the standards of the King's Field line, and progress often hinges on finding a door you walked past twice.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Shadow Tower at a glance

Platforms
PlayStation
Developer
FromSoftware
Hours played
16
Year
1998

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews