Shadow of the Colossus Review
2005Team IcoGame
Sixteen climbing puzzles that double as a question about whether you should be doing this at all.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Good | |
| Overall | Great |
Sixteen bosses, no other enemies, and a landscape deliberately emptied of content. Team Ico built a game whose structure is a single moral question asked sixteen times, and the emptiness is exactly what makes each answer land. The colossi are architecture that moves, so every encounter is a climbing problem before it is a fight, and the grip meter turns hanging off a stone shoulder into a physical negotiation you can lose.
Agro behaves like an animal rather than a vehicle, which is frustrating roughly as often as it is convincing. The renderer pushes the PlayStation 2 past what it can hold, with bloom, motion blur, and fur across geometry that large, and it pays for that in a frame rate that dips whenever the spectacle peaks and a camera that loses the target at the worst possible moments. Those costs are real, and they still do not touch an ending that indicts everything you were praised for doing.
Shadow of the Colossus at a glance
- Platforms
- PlayStation 2
- Developer
- Team Ico
- Year
- 2005
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