Resistance: Fall of Man artwork

Resistance: Fall of Man Review

2006Insomniac GamesGame

A launch shooter with better guns than it had a world, and a forty player online mode that was quietly ahead of its time.

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Launch games are usually compromised and this one wears its compromises openly. The Chimera invasion of postwar Britain is a strong premise that the campaign renders as a long series of brown and grey corridors, and the mission structure is a march through Manchester, Nottingham and London with little sense of place beyond the signage. The writing is a documentary voiceover doing the work the levels do not. What redeems it is Insomniac doing what Insomniac does, which is weapons.

The Bullseye tags a target and lets you fire around cover at it, the Auger shoots through walls and raises a shield, and the Hedgehog fires a mine that detonates outward in spikes. Half the roster has a genuine idea in it, which was rare in a genre then converging on rifle and shotgun. The multiplayer supported forty players online at a time when consoles were arguing about sixteen, and it ran. The campaign is competent rather than memorable, and the guns are why anyone still talks about it.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Resistance: Fall of Man at a glance

Platforms
PlayStation 3
Developer
Insomniac Games
Hours played
10
Year
2006

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