Resident Evil 4 (2005) artwork

Resident Evil 4 (2005) Review

2005Capcom Production Studio 4Game

Moving the camera over a shoulder rewrote survival horror and the third-person shooter in a single release.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryAverage
GameplayExceptional
OverallGreat

Moving the camera over Leon's shoulder changed two genres at once. Aiming becomes a decision with a cost, because you plant your feet to shoot and cannot walk while firing, which converts every crowd into a spacing problem rather than a reflex test. The village opening is one of the great set pieces: no monsters, just a farming community walking toward you with tools, and a chainsaw arriving on a timer.

Capcom then escalates for twenty hours without repeating an idea, from the castle cultists to the island regenerators, and the attache case turns inventory management into a small pleasure. The merchant, the knife fight, and Salazar are pure camp, and the plot about a parasite and the president's daughter exists only to move you between rooms. Escorting Ashley is the one system that actively grates. As pure shooting design it remains the reference point that later third-person games are measured against.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Resident Evil 4 (2005) at a glance

Official site
Platforms
GameCube, PlayStation 2, Wii, PC
Developer
Capcom Production Studio 4
Year
2005

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews