Ratchet & Clank Future: Tools of Destruction Review
2007Insomniac GamesGame
The jump to high definition, and the first time a Pixar comparison was more than marketing.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Exceptional | |
| Story | Average | |
| Gameplay | Great | |
| Overall | Great |
The visual leap is the headline and it deserved to be. Fur, subsurface scattering on skin, dense particle work from every weapon and a stable sixty frames combined into something that genuinely looked like an animated film running live, and in 2007 that was not a thing anyone else was doing. The design underneath is a careful iteration rather than a reinvention. Weapon levelling returns, the new toys are inventive, and the Groovitron and Mr Zurkon in particular have never left the series since.
Clank's Zoni sections introduce a slower puzzle rhythm that divides people, and the sixaxis motion controls for gliding and hacking are the clear misstep, tolerated rather than enjoyed. Story wise it is a setup chapter for a trilogy, so it ends on a cliffhanger without resolving its own mysteries, and the Lombax backstory is teased more than told. Difficulty is on the gentle side throughout. As a technical showcase with a genuinely good game inside it, this is where the series went high definition without losing itself.
Ratchet & Clank Future: Tools of Destruction at a glance
- Platforms
- PlayStation 3
- Developer
- Insomniac Games
- Hours played
- 12
- Year
- 2007
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