Prototype artwork

Prototype Review

2009Radical EntertainmentGame

Traversal this good deserved a better city to cross and a protagonist worth crossing it for.

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Users8.0 out of 10

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Difficulty to makeGood
VisualsAverage
StoryAverage
GameplayGood
OverallGood

Movement is the argument. Alex Mercer runs up the side of a building without a prompt or a stamina bar, leaps off the top, glides, lands in a crowd and disappears into a stolen identity, and the whole chain happens at a speed that makes most open world traversal look apologetic. The powers escalate genuinely, from claws through the whipfist to armour that lets you wrestle a tank, and the consume mechanic ties disguise, healing and story progression into one messy verb.

What it never solves is the world. Manhattan is a monochrome grid with no personality, missions repeat a small set of shapes far past their welcome, and the military and infected factions fight each other in a soup that reads as noise on screen. Alex himself is an unpleasant blank, the plot is delivered through a memory absorption gimmick that explains rather than dramatises, and the difficulty spikes on the later hunter fights are cheap. Great toy, thin game around it.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Prototype at a glance

Official site
Platforms
PlayStation 3, Xbox 360, PC
Developer
Radical Entertainment
Hours played
18
Year
2009

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