Prey artwork

Prey Review

2017Arkane AustinGame

Talos I is one of the great video game buildings, wrapped around combat that never quite earns it.

CriticGood
Users8.0 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGood
StoryGood
GameplayGood
OverallGood

Talos I is the reason to play Prey. Arkane built a station that is architecturally coherent from lobby to cargo bay, with a shaft you can travel end to end once you have the tools, and vents, keycodes, terminals and physics tricks that mean every locked door has at least three answers. The mimics, which disguise themselves as coffee mugs and office chairs, create a paranoia no other shooter has matched.

Where reviewers diverged is everything downstream of that design. Combat against the typhon is mushy, enemy variety thins out badly in the back half, and the encounters standing between you and the next good idea start to feel like a toll. The characters are audio logs more than people, the pacing sags near the midpoint, and the ending arrives with a reveal that undercuts more than it explains. The systems and the building are first class work from a small team, which is why affection for it has grown rather than faded.

Reviewed Sep 8, 2026 · Last verified Sep 8, 2026 · How we grade

Prey at a glance

Platforms
PC, PS4, Xbox One
Developer
Arkane Austin
Hours played
26
Year
2017

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews