Portal 2 Review
2011ValveGame
A perfect short story stretched into a novel without diluting the joke, and Wheatley is the reason it works.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Exceptional | |
| Gameplay | Great | |
| Overall | Great |
The first Portal was a perfect short story, so the sequel had to become a novel without diluting the joke. It mostly succeeds. Gels change the physics of an already elegant puzzle set, letting speed and bounce stack onto the portal gun without adding a single new button, and the excursion funnels and light bridges give Valve room to teach new ideas rather than repeat old ones. The writing is why it endures. Wheatley's slide from bumbling ally to petty tyrant is a genuine character arc in a puzzle game, and Cave Johnson's recorded rants build Aperture's history through comic self-destruction.
The old facility levels are the visual highlight, a rusted vertical cathedral that makes the clean test chambers feel like a corporate lie. Co-op is a real second campaign rather than a mode, and its wordless gesture system produces more comedy than most scripted games manage. The back half leans on set pieces over puzzles, and a few chambers solve themselves, but the pacing rarely stalls and the ending lands.
Portal 2 at a glance
Official site- Platforms
- PC, PS3, Xbox 360, macOS
- Developer
- Valve
- Year
- 2011
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