Phoenix Wright: Ace Attorney Review
2001CapcomGame
Wonderful writing and characters attached to a puzzle that only accepts one exact answer.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Average | |
| Visuals | Average | |
| Story | Great | |
| Gameplay | Average | |
| Overall | Good |
The premise is thin and the execution is not. You are a defense attorney, everyone is guilty until you prove otherwise, and the entire mechanic is spotting the sentence in a testimony that cannot be true and producing the object that proves it. What makes it work is the writing. The localization is one of the great comic translations, the supporting cast are drawn broadly and then given real weight, and the third case turns a running joke about a rival prosecutor into something genuinely sad.
Case four is a structural high point that changes what you thought the game was about. The frustration is the rigidity. Frequently you understand the contradiction perfectly and still fail because the game wants a different piece of evidence, and the penalty system punishes experimentation in a genre built on it. The presentation is a handheld game with static portraits and repeating rooms. The fifth case, added later, overstays badly.
Phoenix Wright: Ace Attorney at a glance
- Platforms
- Game Boy Advance, Nintendo DS, Wii, iOS, Android, Nintendo Switch, PC
- Developer
- Capcom
- Hours played
- 18
- Year
- 2001
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