Nier: Automata Review
2017PlatinumGamesGame
The credits roll and the game asks you to play it again as a different machine, and that is the whole argument.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Good | |
| Story | Exceptional | |
| Gameplay | Great | |
| Overall | Great |
Yoko Taro's structural stunt is the point: the credits roll, then the game asks you to play it again as a different machine with different senses, and the second and third passes reframe everything the first let you assume. Ending E turns the difficulty curve itself into a statement about other players, which is the rare case of a mechanic making an argument rather than illustrating one. PlatinumGames handles the combat, so the action is fast, weighty and pod-assisted, sliding between hack-and-slash, twin-stick shooter and side-scroller without ever feeling like a minigame detour.
Keiichi Okabe's score is the best of its decade, chanting in a constructed language that makes the ruined city sound genuinely mourned. The seams are real: the open world is drab and underpopulated, side quests are fetch-heavy, and the PC port shipped broken enough that a fan patch became mandatory. But the spiral of loyalty and self-deletion running through 2B, 9S and A2 is philosophy that earns its melodrama outright.
Nier: Automata at a glance
Official site- Platforms
- PS4, PC, Xbox One
- Developer
- PlatinumGames
- Year
- 2017
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