Middle-earth: Shadow of Mordor artwork

Middle-earth: Shadow of Mordor Review

2014Monolith ProductionsGame

The Nemesis system is a genuinely new idea, and it quietly does the work of an entire story department.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryAverage
GameplayGreat
OverallGreat

Monolith shipped one genuinely new idea in 2014 and it was big enough to carry a whole game. The Nemesis system promotes, demotes and mutates a hierarchy of orc captains based on what actually happened to them, so the archer who killed you gets a promotion, a scar and a speech about it the next time you meet, and the captain who fled a fire is now terrified of flame. None of that is scripted, and it produces attachments no writer could have designed for you in advance.

Around it sits a competent Batman style combat loop and a traversal system with excellent momentum, both borrowed rather than invented, which is fine because they are the delivery mechanism. The plot about Talion and a wraith is forgettable and the Mordor map is grey and functional. Nobody remembers those and everybody remembers their orc. A decade on, almost nobody has replicated the system, which tells you exactly how hard it was to build.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Middle-earth: Shadow of Mordor at a glance

Official site
Platforms
PS4, Xbox One, PC, PS3, Xbox 360
Developer
Monolith Productions
Hours played
28
Year
2014

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews