Middle-earth: Shadow of Mordor Review
2014Monolith ProductionsGame
The Nemesis system is a genuinely new idea, and it quietly does the work of an entire story department.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Average | |
| Gameplay | Great | |
| Overall | Great |
Monolith shipped one genuinely new idea in 2014 and it was big enough to carry a whole game. The Nemesis system promotes, demotes and mutates a hierarchy of orc captains based on what actually happened to them, so the archer who killed you gets a promotion, a scar and a speech about it the next time you meet, and the captain who fled a fire is now terrified of flame. None of that is scripted, and it produces attachments no writer could have designed for you in advance.
Around it sits a competent Batman style combat loop and a traversal system with excellent momentum, both borrowed rather than invented, which is fine because they are the delivery mechanism. The plot about Talion and a wraith is forgettable and the Mordor map is grey and functional. Nobody remembers those and everybody remembers their orc. A decade on, almost nobody has replicated the system, which tells you exactly how hard it was to build.
Middle-earth: Shadow of Mordor at a glance
Official site- Platforms
- PS4, Xbox One, PC, PS3, Xbox 360
- Developer
- Monolith Productions
- Hours played
- 28
- Year
- 2014
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