Mewgenics Review
2026Edmund McMillen and Tyler GlaielGame
Fourteen years in development hell produced the strangest good tactics game in a long time, and it sold a million in a week.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Good | |
| Story | Weak | |
| Gameplay | Great | |
| Overall | Great |
Announced in 2012 as a follow up to Super Meat Boy, shelved, cancelled in 2016, reacquired by its designer and finished with a single programmer, Mewgenics is the rare development hell survivor that justifies the wait. The loop is two games stitched together. Cats with classes and mutations fight on a procedurally generated isometric grid where weather and foliage change what a move is worth, and between fights they age, breed, collect injuries that never heal, get given away to neighbours and eventually die of old age.
A broken paw is permanent. A dead cat takes its rare drops with it. What comes out is a tactics game whose roster is a bloodline rather than a party, and whose best runs are built on a cat nobody planned.
It is not handsome and it has no story at all, which is deliberate: the writing lives in the mutation descriptions and the names. The randomness can be genuinely unfair, and the reviewers who minded said so. Most did not mind. It recouped its development costs within six hours of release and passed a million copies in a week, and at least one outlet called it the first real game of the year contender for 2026. A two person project carrying more systems than most studio releases attempt.
Mewgenics at a glance
- Platforms
- PC, Switch 2, PS5, Xbox Series X|S
- Developer
- Edmund McMillen and Tyler Glaiel
- Hours played
- 52
- Year
- 2026
- Release date
- 2026-02-10
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