Metroid Dread Review
2021MercurySteamGame
Nineteen years later Samus returns with the tightest movement in the series and stalkers that actually stalk.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Great | |
| Story | Good | |
| Gameplay | Great | |
| Overall | Great |
Samus has never controlled this well. The slide, the free aim, the flash shift and the counter combine into a moveset where traversal and combat share the same grammar, and boss fights become rhythm tests you fail until you read the tells. The E.M.M.I. zones are the structural gamble: scripted invulnerable hunters that turn exploration into escape, with a parry window so narrow that surviving one feels like theft.
They work because the game respects your time, checkpointing immediately outside each zone so death costs seconds rather than minutes. Map design is more linear than Super Metroid, guiding you with one-way shutters rather than trusting you to get lost, which is the main thing lost in translation. Environments are clean and readable but visually cool to the point of sterility. The chronology dump in the final act asks a lot of anyone who has not been reading manuals since 1986, but the last fight is worth the homework.
Metroid Dread at a glance
Official site- Platforms
- Nintendo Switch
- Developer
- MercurySteam
- Year
- 2021
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