Metaphor: ReFantazio Review
2024AtlusGame
Atlus takes the calendar and the social links out of high school and hands them to a fantasy election, which turns out to be a better fit.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Exceptional | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Good |
Moving the studio's signature structure into a fantasy kingdom solves a problem nobody had named: a deadline driven calendar makes far more sense attached to a national election than to homework. Days spent building bonds now feed directly into which archetypes you can equip, so the social layer and the combat layer stop being parallel tracks and become one system. Archetypes themselves are a smarter class model than personas, since inheriting skills across lineages lets a party member carry an identity through several rebuilds.
The presentation is absurd, with menus animated to a degree that makes most games look static, and Shoji Meguro's chanted score is his best work in years. The politics of the story, about prejudice between tribes and the fantasy of a leader who fixes it, are handled with more nuance than expected but the ending reaches for uplift too quickly. Dungeons repeat their layouts, the calendar pressure discourages exploring, and the final stretch throws difficulty spikes that reward grinding rather than thinking.
Metaphor: ReFantazio at a glance
Official site- Platforms
- PC, PlayStation 4, PlayStation 5, Xbox Series X|S
- Developer
- Atlus
- Hours played
- 78
- Year
- 2024
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