Mega Man X artwork

Mega Man X Review

1993CapcomGame

The reboot that taught the whole series to move, and the best opening stage Capcom ever built.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGood
VisualsGood
StoryAverage
GameplayGreat
OverallGreat

The opening stage is a piece of teaching so good it is still cited in design talks. It shows you the dash before you own it, lets you fail a wall you can climb once you know how, and stages a boss fight you are supposed to lose so a mentor can arrive and change the terms. Nothing is explained in text and everything lands. The movement is the leap: wall jumping and dashing make X mobile in a way the classic games never allowed, and the armour parts and heart tanks hidden across the stages reward returning with a new boss weapon in a genuinely satisfying loop.

The soundtrack is the best in the franchise. It runs short, roughly five hours if you know it, and the difficulty is uneven, with the Sigma stages spiking well above anything before them. The secret Hadoken is buried behind requirements no player would ever find unaided, which is charming now and was maddening then.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Mega Man X at a glance

Platforms
SNES, PC, Game Boy Advance, Wii, Nintendo Switch, PS4, Xbox One
Developer
Capcom
Hours played
7
Year
1993

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews