Marvel's Wolverine Review
2026Insomniac GamesGame
The best claws in any licensed game, attached to twenty hours that stop asking anything new of them after the third.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Great | |
| Visuals | Great | |
| Story | Average | |
| Gameplay | Good | |
| Overall | Average |
Insomniac spent a decade making superheroes feel weightless, and Wolverine goes the other way. Logan is heavy, hard to stagger and built around a healing factor that turns damage into a resource: take the hit, close the distance, finish it before the meter matters. The first three hours are the best argument the game makes. Claws land with real weight, the camera stays in the room for the ugly part, and Liam McIntyre plays Logan as tired rather than cool, which is the correct read of the character and the one thing almost every reviewer agreed on.
Then it repeats. The combat that felt vicious at hour two is the same combat at hour twenty, with too few enemies asking anything new of it and not much depth under the spectacle. Madripoor looks extraordinary and is fenced in by invisible walls, a linear campaign wearing the costume of an open city. The story leans on recovered memory, a device this character's comics exhausted decades ago, and it undersells its own premise on the way to an ending that arrives without having earned it. A technically superb game that runs out of ideas a long way before it runs out of length.
Marvel's Wolverine at a glance
- Platforms
- PS5
- Developer
- Insomniac Games
- Hours played
- 26
- Year
- 2026
- Release date
- 2026-09-15
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