Lost Kingdoms Review
2002FromSoftwareGame
A card battler played in real time, which is a much better idea than the game around it.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Average | |
| Visuals | Average | |
| Story | Weak | |
| Gameplay | Good | |
| Overall | Average |
The mechanic deserved a bigger game. Your entire arsenal is a deck of a hundred cards, drawn in real time during combat, so summoning a creature or casting a spell costs you that card permanently unless you can recover it, and building a deck becomes a question of what you can afford to lose in a single dungeon run. It turns a deckbuilder into a resource management problem under pressure, and it is genuinely tense the first time you burn your best card on a trash mob and then meet a boss.
The world it happens in is minimal. Stages are short linear corridors with flat textures, the enemy variety runs out quickly, and the story about a princess and a black rock is told in stills between areas. It is over in eight hours, the camera is fixed in unhelpful ways, and the card economy grinds. A strong prototype that never got its proper version.
Lost Kingdoms at a glance
- Platforms
- GameCube
- Developer
- FromSoftware
- Hours played
- 8
- Year
- 2002
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