King's Field Review
1994FromSoftwareGame
FromSoftware's first game is slow, dark and unforgiving, and already recognizably the studio that would make everything else.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Good | |
| Visuals | Average | |
| Story | Good | |
| Gameplay | Average | |
| Overall | Average |
You move at a crawl. You swing a sword and then wait for a stamina bar to refill before you can swing it again. The dungeon does not tell you where to go, the lighting hides more than it reveals, and a skeleton around a corner can end a long unsaved stretch in three hits. Every instinct that would later define this studio is present in its debut, minus twenty years of craft. What it lacks is comfort of any kind: the frame rate is low even by the standards of 1994, the geometry is a series of brown corridors, and the combat is a matter of backing away and poking rather than anything you would call a system.
What it has is atmosphere and a total refusal to reassure you, which at the time was almost unheard of in a genre that otherwise loved automaps and quest logs. Playing it today is genuinely hard work and largely of historical interest. Playing it as an archaeological dig, knowing what eventually grows out of this soil, is a different and far more rewarding experience.
King's Field at a glance
- Platforms
- PlayStation
- Developer
- FromSoftware
- Hours played
- 6
- Year
- 1994
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