Kingdom Hearts artwork

Kingdom Hearts Review

2002SquareGame

A crossover that should not have worked, carried by the sincerity of a game that refuses to be a joke.

CriticGreat
Users9.2 out of 10

Vote your grade

Category grades
CategoryCriticUsers
Difficulty to makeGreat
VisualsGreat
StoryGood
GameplayGood
OverallGreat

The premise reads like a licensing accident and the reason it survives is tone. Nobody involved plays it for laughs. Sora looking for his friends is treated with the same weight as any Square protagonist's quest, the Disney worlds are staged as real places with their own stakes, and the melancholy under Hollow Bastion is genuine. Utada Hikaru's theme sets that register in the first thirty seconds. The combat was ambitious for its year, a real time action system with magic, summons and party members, and it mostly holds up if you accept a camera that predates the second analogue stick becoming a solved problem.

The problems are famous. The Gummi ship sections are dull filler between worlds, the platforming in Atlantica and the Deep Jungle is imprecise, and the difficulty spikes around Riku and the Phantom without warning. The plot also begins the tangle that the series would eventually be buried under. As an original idea executed with total conviction it is hard to dislike.

Reviewed Sep 7, 2026 · Last verified Sep 7, 2026 · How we grade

Kingdom Hearts at a glance

Platforms
PlayStation 2, PS4, PC, Switch
Developer
Square
Hours played
28
Year
2002

What’s your grade?

Grade by category
Difficulty to make
Visuals
Story
Gameplay

No account needed. Sign in so your grades follow you and count once. · how vote integrity works

Comments

Plain text, 500 characters. Be sharp, not cruel.

0/500

No comments yet. Have the first take.

More games reviews