Kingdom Come: Deliverance II Review
2025Warhorse StudiosGame
Warhorse keeps every hard promise of the original and sands off almost all of the jank.
| Category | Critic | Users |
|---|---|---|
| Difficulty to make | Exceptional | |
| Visuals | Great | |
| Story | Great | |
| Gameplay | Great | |
| Overall | Great |
The first Kingdom Come was a brilliant design buried under bugs; the sequel is that design finally allowed to breathe. Kuttenberg is the star, a dense medieval city where guards remember your face, blood on your shirt changes conversations, and quests resolve through overlapping systems rather than scripted branches. The directional combat returns with cleaner readability and a master-strike economy that no longer feels like a cheat the game plays against you.
Warhorse also learned to pace: the slow opening still demands patience, but the drip of new toys, from crossbows to early firearms, keeps the sim from plateauing. Difficulty-to-make gets the S because nobody else is even attempting this: a full reactivity stack, needs simulation, and period-accurate Bohemia on CryEngine, from a studio a fraction of Rockstar's size. It misses S overall only because the sim occasionally stutters, a fumbled disguise or a quest timer misfiring, reminding you how much load these systems carry.
Kingdom Come: Deliverance II at a glance
Official site- Platforms
- PC, PS5, Xbox Series X/S
- Developer
- Warhorse Studios
- Year
- 2025
What’s your grade?
Grade by category
No account needed. Sign in so your grades follow you and count once. · how vote integrity works
Comments
Plain text, 500 characters. Be sharp, not cruel.
No comments yet. Have the first take.